Upcoming Releases:

Resident Evil (October 2nd)
Dishonored (October 11th )
Doom 3: BFG Edition (October 18th)
Medal of Honor: Warfighter (October 23rd)
Assassin's Creed 3 (October 31st)
XCOM: Enemy Unknown (October)

Wednesday, 10 October 2012

Retawes Review: Resident Evil 6

Resident Evil 6 - 15/20

With the financial and fanatic disappointment of later "Resident Evil" games of the franchise, has Capcom salvaged the positives of the series to create a modern scare?

Story and Setting - 8/10

Resident Evil 6's plot revolves around the global infection that is, the 'C-Virus'. With the instruction of Ada Wong and a double agent-esque figure, the malicious syndicate known as 'New Umbrella' declares 'War on Humanity'. Due to this, zombie hunters Leon S. Kennedy, Chris Redfield and co. attempt to prevent an 'End of War' scenario.

Capcom's tells the story through the four individual campaigns (Leon's;Chris';Sherry's;and Ada's.) as each tale intertwines with another. This is specifically shown in Agent Wong's solo section as she clashes with each  of the 3 pairs (Leon/Helena;Chris/Piers ;Sherry/Jake) for comparable reasons.

The style of Capcom's zombie cult is essentially an updated version of Resident Evil 4 and 3's environments. In one campaign, the player embarks through Eastern-European alleys, crowded by the undead where as another campaign sees Leon travelling through a market town in Chinatown (Situated in China, but I couldn't resist the pun!)

Incidentally, RE takes great note in representing a shadow of how modern society would react to a 'plague/zombie' crisis. For instance, (Spoiler Alert!) during Leon's campaign, there is a cloud of C-Virus infused gas that is intoxicating the zombie-free area of Beijing. Once the mesmerizing death trap devours the oriental citizens, there are streets upon streets of civilians fluttering from undead infection, clenching their grip on your legs, gasping for air, etc..

Incidentally, the music and sound effects of Capcom's recent horror title are substantial enough for recognition. Whether zombies are submerging from the Arctic depths or an entire horde are bombarding your shotgun that has little to no ammunition, the music definitely erupts the suspense. Furthermore, the grunts and haunts from the unholy soldiers provides a fearful factor that not only reflects on the character's occasional thoughts of despair or need for swiftness, but also reflects on our inner fear of demons.


Graphics and Gameplay - 7/10

The story and soundtrack are not the only nail-biting traumas however.

As most gamers would know, Resident Evil 5 wasn't welcomed in the gameplay lounge. Resident Evil 6 however, changes improves upon a few of its failures.

As previously stated, Resident Evil 6's main game is split into four campaigns with each tale being vastly different from one another. For instance, Leon's saga enhances on Resident Evil 4's mechanics where as Chris' 'military-esque' chapter centres around a third-person shooter style of gameplay.

Although each campaign has individual gaming mechanisms, each storyline has puzzles and bosses. Unfortunately, the puzzles are solved within a few seconds. The bosses on the other hand, are infuriatingly ridiculous and extensive. This is strongly pointed out during Leon's campaign where the player must defeat an enhanced version of Nemesis, Helena's mutated and sexually appeared sister and a certain individual's multiple mutations of a Dog, Horse, T-Rex, Octopus, Fly and Armoured Mosquito.

Now this, is messed up.

In the end of my session with Capcom, I experienced more graphical glitches and jagged gameplay bugs than I have with Borderlands 2, Kingdoms of Amalur: Reckoning and Batman: Arkham City combined! This is no overstatement or exaggeration. The game has several issues that result in the player's camera and combat to be disfigured and unresponsive.

Overall - 15/20

Summarising my bone-chilling review, Capcom have really tried to re-invent the nostalgia that is Resident Evil with the addition of significant characters and cameos in each campaign to represent continuity. Unfortunately, the graphics and un-playable bugs minimize the fun factor of this zombie tale. If you stumble this upon a Christmas sale or as a Birthday present then you'll enjoy it. However, if you bought it on release date for the initial retail release day price, ranging from $79-98 (AU) then you will outline the flaws of this feared attempt to re-create a loved franchise from the 20th century abyss.

Nom, nom, nom.

Tuesday, 9 October 2012

A 'Gendering' Issue....

Now, I understand that I have stated that this blog is for entertainment purposes, but I believe that the important and surfacing issue of Sexism and Racism derived from The Australian Liberal Party leader Tony Abbott has affecting the globe. For those that are unaware of his vile behaviour, click the link below (http://www.abc.net.au/news/2012-10-09/julia-gillard-attacks-abbott-of-hypocrisy/4303634). If not (Or afterwards), read my letter to the conservative pig against his villifications towards Asylum Seekers, Homosexuality, Women in Society and his racist remarks. My letter has been copied from my Facebook message to his disgusting page.

Dear Mr Abbott,
I am deeply disturbed by your revolting hypocrisy that you have displayed over these recent months. You claim that sexism and misogyny are disgusting and creates a negative impact on society.
Of all of the political personae to have vilified such horrendous acts, you would have to be the most bigotry portraying character of them all!

Your obvious affectation is revolting. You seamlessly switched 'bandwagons' solely to manipulate society into believing that you are one who believes in equality and righteous opinions.

However, are you not the same Tony Abbott who stated "What housewives need to understand while they're doing the ironing is that if they get it done commercially it's going to go up in price, and their own power bills are going to go up every year when they switch the iron off." ?

Incidentally, you're not only a villain against social modesty. You have also been considered racist, homophobic and deeply 'disturbed' by single parent families, Atheism and Muslim/Middle-Eastern Culture. As and Atheist being brought up by a single parent due to deceased family members, I am strongly against any of your accusations against what you consider a minority. Everyone that you've insulted, including myself will never believe or respect your verbal jabs at society.

Speaking of your racism, during interviews, if you aren't outlining the current PM's 'imperfections' of leadership then you are emphasising "we as Australians need to Stop The Boats".Here's a brief realisation for you, young children and women are on those boats. They have fled from vicious dictators, cruel living conditions and violent extensive prejudice actions towards their beliefs or culture. The last thing that they deserve is to be told that their capacious crusade to reach capitalist freedom has been denied as Australian politics has been infected by an anti foreign plague.

Now, this may be my own personal opinion, but aren't a majority of Australian citizens of multiple or non Anglo-Saxon origin?

Furthering back to my discussion on your hypocritical comments on Sexism, the PM should be recognised for something. Having the courage to stand up for her gender; opposing conservative values; and protecting the nation from allowing a sexist, homophobic, anti-Atheist/Muslim thug to participate in socially crashing the nation into the early 20th century.

To conclude, as I am aged 16 I will be voting in the next election. Whether or not Miss Gillard is the leader of the "Australian Labor Party", I will most definitely detest and slight chance of me or any non conservative friends and family supporting my life from voting for a vile and revolting person of your 'sinful' category.

Tuesday, 2 October 2012

Retawes Rewards: 1500 Pass Mark!

Dear fellow gamers and Cave dwellers,

The site has passed my initial 1500 viewing goal! Due to your endearing commitment, I have decided to run a competition based on the newly released Borderlands 2!
Head over to the Facebook page (http://www.facebook.com/pages/The-Retawes-Cave/332439676792234) and comment in under 25 words or less, what is your most memorable moment in video game history?
The Prize is a statue of Pandora's sarcastic miniature robot, Claptrap!

Tuesday, 25 September 2012

Retawes Review: Borderlands 2

Borderlands 2 - 19.3/20

With the high expectations that Gearbox's 'Dungeon Shooter' Borderlands provided, does the second coming of Claptrap save or ruin Pandora?

Story and Setting - 9.8/10

Reflecting back on the original 'loot fest' that was Borderlands, one of its weak points was most definitely its story. Ironically, Pandora's sequel has surfaced the story's originality and created an engaging tale.

In B2, Lilith and Roland are 'together', A.K.A Rolith/Liland
Essentially, the game takes place seamlessly after its predecessor. Set in the vast world of Pandora, the original 'Vault Hunters' (People who seek rare caves filled with treasure known as vaults) have fled from their   fearsome finale (Spoiler Alert!) i.e. being tricked by Angel and escaping from the vault monsters grasp! Each hero has moved on from their adventure and is now defending Pandora's citizens from the game's nemesis, 'Handsome Jack'. Dictator of Pandora and Ruler of Hyperion, Jack desires the rare mineral Eridium for his malicious plot to rid the world of Sanctuary (The Game's main town) 'threat'. This, is where the new vault hunters (Maya, Axton, Zero and Salvador) come in. Upon boarding a train, the heroes are attacked by Handsome Jack's forces and relentlessly defeating gangs and vicious factions to restore Pandora with some help of course!

Sir Hammerlock reporting for duty!
Incidentally, there are a variety of characters that the Vault Hunters encounter. Some of whom include: the iconic dancing robot, Claptrap; the sadistic and psychotic, Doctor Zed; the sexual stripping persona of Moxxi; and the educated 'O'l English clichéd' cyborg, Sir Hammerlock. All of the characters in Pandora, have their own story and personality that is completely different to the next. For instance, the 'Black Market' owner Crazy Earl resembles a schizophrenic person where as the gun shop owner Marcus embodies a 'Wog' theme provided with his design and dialogue.

Speaking of the casts' quotes, the speech of Borderlands 2 is incredibly humorous. Irony, sexual tension and sarcasm are heavily used to provide the 'Tongue in Cheek' aspect. For instance, there is a quest (Given by Marcus) which involves the player endeavouring into a corrosive cavern to retrieve pornographic pictures of Moxxi giving the player the choice of returning it to Moxxi or to Marcus for questionable means. It's quests and side stories similar to this perverted problem that symbolise Borderlands 2's story and environment.

Consecutively, Borderlands 2's environment is vastly unique when compared to it's predecessor. For instance, within a few hours of playing, I had explored a snowy landscape, a notorious gang's stronghold and a desert themed environment appropriately named, 'The Dust'. Exploring different areas is such an enjoyable ease as there are arrays upon arrays of various locations to investigate.

Although it seems that there are no issues with Borderlands 2's cast and creativity, the soundtrack of Borderlands is below my expectations. It's not to say that the tracks are dull or disinteresting, but there wasn't any iconic songs that I can audibly captivate.


Graphics and Gameplay - 9.5/10

With my biased endorsement that the story and setting of Pandora was positive, are the graphics and gameplay on par?


Borderlands 2's texture and graphical identity has most definitely surpassed its predecessor. The original Borderlands was bland and brown where as Pandora's sequel is populated with all shades of rainbows.

Although, Gearbox still haven't fixed their 'Texture Popping' issue. Whenever the player enters a new area, the graphics look incredibly ancient before swiftly reverting to it's original state. Hopefully, this is fixed with an update as they continue to update the character customization.

Speaking of crafting your character, Borderlands 2 provides a 'Character Customization' option that blends a vast amount of skins and head sets acquired throughout the game to shape your character's identity. This crafts a unique quality to your individual character. For instance, I transformed my 'Siren' Maya into a Goth with a communist symbol near her breast where as a friend of mine made his 'Gunserker' Salvador into a 'Mexican cliché'.

Whose your favourite?

Incidentally, there are four classes to play as. They include: the gravity controlling 'Siren' , Maya; the dual wielding 'Gunzerker' , Salvador; the stealthy futuristic 'Assassin', Zero; and the Turret obsessed 'Commando', Axton. Each character provides a different experience to gameplay and when combined to together in Co-Op, they make a mighty team.

~Guns Glorious Guns~
Speaking of teamwork, the multiplayer mechanics of Gearbox's game are essential to the experience. The 'jump in/ jump out' style of gameplay allows players of different levels to team up. Furthermore, Gearbox have added a boosting system where if you join a higher levelled friend's game, you'll level up far more faster than usual in order to catch up to your team mate.

Shooting wise, the specifications of each of the 'BAZILLION' guns in the game are varied. Some demolish enemies with explosive damage, some utilise one of the four elements (Burn, Corrosive, Shock and the element damage enhancing Slag) while others simply 'spray and pray'. There are shields, relics, grenade and class mods as well but they are essentially there to enhance your character and play style with as much variety as the guns.

I specialised in supporting my team by instantly reviving them and dealing  significant elemental damage!














Though all of these damage and statistic enhancers are strengthened by the Skill Trees and 'Badass Rank' mechanics. The skill trees are simple, one tree is support, another damage dealing and another for solo play. The Baddas Rank however, is a new addition to the Pandora franchise. Essentially, the player completes challenges and then rewards themselves with health, damage and shield oriented permanent buffs for all characters.




Conclusion - 19.3/20

Summarising this high achieving experience, Borderlands 2 exceeds in its gameplay, environment and multiplayer functionality. Its surprising story is engaging and Pandora's citizen are vastly different and hilarious none-the-less. The onslaught of hilarity never ruins the serious tone that the game creates. Gearbox have successfully created a deep connection between the player and Pandora. Unfortunately, the game's graphical issues substitute it from perfection. Though, this title should not be missed or replaced with anything else. 

Welcome Back to Pandora...

Monday, 17 September 2012

Big Topic: Continuous Characters Crucify Creativity



In the Video Game world there are hundreds of series and franchises. Some of these spin off spawners release sequels and unrelated titles annually. Yet, do these sequels slaughter the creativity and originality that used to be apart of our modern virtual market. Enter any video game or entertainment store/website and adjust your eyes as originality is now a minority. Infamous series such as 'Call of Duty' and the 'Pokemon' franchise are substantiating small unique 'one trick pony' masterpieces by blocking the industry with the same repetitive content as 4 years ago.

So where did all of the creative developers disappear to? They've been sacked and bankrupt as the average gamer prefers improved old styles of gameplay over completely different mechanics. For instance, the critically despised 'Final Fantasy XIII' sub series has very different layers in all of it's games (Final Fantasy XIII, XIII-2, Lightning Returns) graphically and story wise. Though it isn't the major cause of it's financial failure, having each game's mechanics and world being different provides a new experience unlike the previously stated, repetitive 'COD' franchise.


Although, there have been some titles this year that have bombarded the market with their unique playability and aspects. Games such as 'Kingdoms Of Amalur: Reckoning'; 'Anarchy Reigns'; 'Dragon's Dogma' and several indie games defined their place in this year's creativity drought.

On the other hand, a majority of the games releasing in this half (July-December) of the year are sequels. Capcom's 'Resident Evil 6'; Gearbox's 'Borderlands 2'; the Xbox exclusive 'Halo 4' (Really 7) and Ubisoft's 'Assassin's Creed 3' and 'Far Cry 3' just to name a few. Though, it's not like these games are going to ruin the industry as they look entirely original and incomparably different to their predecessors (Specifically Resident Evil 6 and Far Cry 3).

In the end, the year has been flooded with sequels and prequels alike. Creativity and IPs have been clouded with franchise finishers. However, this struggle for originality will end soon as the steam punk inspired stealth title 'Dishonored' is released next month, reminding us that developers still have unique ideas even 30 years past the first console war.


Sunday, 2 September 2012

Retawes Review: Sleeping Dogs

Sleeping Dogs - 14/20
With the announcement of 'Grand Theft Auto: 5/V', does Sleeping Dogs have the originality and play-ability that sets it apart from other open world games?


Story and Setting - 7/10

Sleeping Dogs' plot revolves around protagonist Wei Shen. Wei, an undercover cop with a vendetta against the Sun On Yee gang, must disguise himself as a new recruit of the infamous offenders and exploit it's weaknesses and objectives. Throughout the game, the player has the option of aiding the Sun On Yee or the Hong Kong Police Force. Within these choices, Wei meets a vast of characters from both the eastern trickery tribe and crime fighting club such as his childhood friend Jackie Ma and Wei's police consultant Inspector Jade Teng.

Although, it isn't all black and white in Hong Kong. Within Wei's adventure, there are several hidden secrets and dangerous paths being discovered and revealed as time goes on. For instance, there is a constant border dispute between Sun On Yee members Dogeyes and Winston as these two malicious crooks maintain their power over Hong Kong.

Speaking of the eastern market city, developers Square Enix have enlarged the stereotypical zone with arrays of local activity to create the illusion that the world is enticingly real. There are streets upon streets of citizens interacting with one another and Wei, offering tasks and errands to be completed for Police and Sun On Yee fame.

Though be warned as playing on the fence will result in both sides wanting your head!

Musically, the game is rather dis-interesting. There aren't any tracks that bring the 'outstanding piece' factor to the game. Sure, SD gives you the opportunity to switch radio stations while on the road similar to Grand Theft Auto yet the songs and stations feel vastly bland and have very little variety. Unfortunately, the music is so dull and bland to me, that the composer of the game, Jeff Tymoschuck has placed a very judge-mental view of his quality of music in my head.

Incidentally, the sound effects and voice acting in Sleeping Dogs is the exact opposite. When Wei punches an enemy or jumps over a wall, you hear exactly what you would hear in a film. Though, the famous actors who voiced some of the iconic characters stole the show overall. Stars such as Lucy Lui, Emma Stone and Total Recall's Will Yun Lee are just a minority of the excellent A ranked quality of voices in this eastern mafia tale.



Graphics and Gameplay - 7/10


Graphically speaking, Sleeping Dogs isn't as 'show and tell' worthy as one would expect. On console, the game suffers from rare frame rate issues and rendering dramas. Furthermore the graphics seem like something one would see in a 2010 title. Hell, even the first Assassin's Creed was more alluring.

However, when you play SD on PC, you forget about the console conundrums and realize that it isn't Square Enix's engine that causes rendering issues or aged graphics, but the console copies of Hong Kong have been graphically summarized. In the PC edition, their is perfect shadow effects, water reflections, proper models and sleek design that all assist in creating an immersible atmosphere derived from the eastern market society.

Gameplay wise, Sleeping Dogs doesn't do anything that differs from the open world road. Sure, there is a variety  of combat options from tackling enemies and breaking their legs (Brutal) to throwing them into running fans or a humongous bowl of boiling oil and the assorts of mini games (Chicken Fighting, Arena battles, Drug busts, Chase scenes, hacking devices, etc) are there yet the game just feels like GTA set in Hong Kong. The whole essence of SD just feels pushed and bombarded with the 'experience' that the story and triple A voice acting produces.

Overall - 14/20

In the end, Sleeping Dogs does very little to peek from the open world box. Whether you are looking from a graphical or gameplay wise perspective, the game is rather typical. Square Enix have heavily persuaded customers with their superior cast yet, the whole game feels as if it isn't complete and that it was edited from start to finish. Though, with such a rugged development cycle that this game has had, it doesn't surprised me. As you can guess, I am rather disappointed with this title. I didn't expect to play an 18-20/20 game, but I didn't expect to pick up a illogically bland and sheer cardboard copy of the Grand Theft Auto formula.

EDIT: My apologies for the lack of images in this review, but I was so guttered and frustrated with this bland title that I decided not to devote time to capturing pictures.