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Wednesday 22 February 2012

Gamer's Rage: Dark Souls

Gamer's Rage: Dark Souls

Welcome to the Dark Souls universe, where "Everything hates and wants to kill, slaughter and obliverate you to pieces". If you are wondering about Dark Souls story, it's basically the "not so existing" plot is about four factions of evildoers whom all want to kill you. Now they're may be other beings in this world including man-eating plants, ferocious beasts, poisonous hydras, immortal knights, the living dead and dragons that'll kill you in seconds, however the most frustrating concept of Dark Souls is that there is no proper pause menu. That's right! If you so wanted to pause and go to the bathroom in the middle of a boss battle, you would have died about 6 times.....


One Word: RUN!
Upon death you will also lose all your souls which are essentially Dark Souls' currency. Now let me say that gaining 10,898 souls is quite a task and includes defeating many enemies after they respawn which occurs, whenever you rest at a lighten bon fire. Bon fires allow the player to save,(not including quick-saves) re-fill your potions/magic and essentially, be safe! Although, if you're wanting to hide from a skeleton soldier or a boss ignore bon fires as at times are unreliable or at least, during my playthroughs.

Speaking of Boss battles, there are a variety of bosses whom range from a monstrous wolf that wields a gigantic sword to a laser shooting luminous butterfly. As interesting and unique as they sound, they all have two things in common, they require individual strategies to take them down and will cause you grief and morbidity in the few hours you spend becoming the opponent's ragdoll before you throw your controller at the screen. That is, until you obtain the rare and essential weapons, armour and magic that will help you so much, it's embarrassing. For instance, the Drake Sword (a weapon you recieve from defeating the dragon guarding the bridge near the starting area) is an ultimate key for survival until your 25 hours in. The sword is instantaneously overpowered and easy to use (If you have the right amount of strength to wield it) however, against bosses the sword is as powerful as an average sword is on a basic mob.

Whose a cute puppy! No, no, no *dead
Considering mobs, the game has an impulsive way of showing that it's better than you. This is by giving enemies either a mass amount of health, a boost in evasing the player's hits or boosting their attack in order to eliminate you, time after time. Although, the mobs do come in variety and do suit their environment. For instance, the image on the right, pictures the wolf boss in his dastardedly foggy forest. This helps captivate the scenary and emphasises the key characteristics of each boss, such as the Wolf's cunning and swift mechanics.


Excuse Me?
To summarise my rant on Dark Souls, the boss battles are enjoyable to play, creative and unique to watch regardless of the frustration and anguishment that I have suffered from these long and enduring deaths. I do think it is a good game, in fact I may be reviewing in the next week if I wish; however, it all depends on my readers and what I feel would be right for them. So in the words of the knight of Catarina, "Hmmmmm....Hmmmmm..." (Only Dark Soul veterans will get that).

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